loading
4
1.dat
NULL
NULL
let me guess
2.dat
NULL
NULL
let me guess
3.dat
NULL
NULL
let me guess
4.dat
NULL
NULL
let me guess
loading
2
fireball1.dat
NULL
NULL
let me guess
fireball2.dat
NULL
NULL
let me guess
holy diver: standing
load folder data/Burn/standing
loading
4
stand1.bmp
NULL
NULL
let me guess
stand2.bmp
NULL
NULL
let me guess
stand1.bmp
NULL
NULL
let me guess
stand3.bmp
NULL
NULL
let me guess
ACTION COMMANDO
holy diver: walk
load folder data/Burn/walk
loading
4
walk0.bmp
NULL
NULL
let me guess
walk1.bmp
NULL
NULL
let me guess
walk2.bmp
NULL
NULL
let me guess
walk3.bmp
NULL
NULL
let me guess
ACTION COMMANDO
holy diver: inAir
load folder data/Burn/inAir
loading
1
jump1.bmp
NULL
NULL
let me guess
ACTION COMMANDO
holy diver: duck
load folder data/Burn/duck
loading
1
duck1.bmp
NULL
NULL
let me guess
ACTION COMMANDO
holy diver: blank
load folder data/Burn/blank
loading
1
blank.bmp
NULL
NULL
let me guess
ACTION COMMANDO
walk
Lets start this up
A LIST TIME!!!
lets make a list, total is : 0
B LIST TIME!!!
lets make a list, total is : 0
C LIST TIME!!!
lets make a list, total is : 0
====================
B LIST
====================
making an Sset
SOUND CLASS INITIATED!
ANOTHER COUT LOL
SOUND NAME: data/soundSet/step3.wav
ADDING TO SOUND SET, YAY!
step3 VS dragpunch
DID NOT FIND SOUND EFFECT
ANOTHER COUT LOL
SOUND NAME: data/Ken/sound/dragpunch.wav
step3 VS step3
FOUND SOUND EFFECT
Min bitches -1
step3 VS swoosh2
DID NOT FIND SOUND EFFECT
ANOTHER COUT LOL
SOUND NAME: data/Ken/sound/swoosh2.wav
New Total is : 3
Sound - step3
Sound - dragpunch
Sound - swoosh2
Right is also 275
New Particle: fireball1 1 1



Adding particle
BIT[0]: data/particle/fireball1
BIT[1]: 1
BIT[2]: 1
loading
2
fireball1.dat
NULL
NULL
let me guess
fireball2.dat
NULL
NULL
let me guess
GOOD SHIT
New Particle: dropball 1 1
adding another particle
BIT[0]: data/particle/dropball
BIT[1]: 1
BIT[2]: 1
loading
2
fireball1.dat
NULL
NULL
let me guess
fireball2.dat
NULL
NULL
let me guess
GOOD SHIT
success!


Adding particle
BIT[0]: fireball1
BIT[1]: 80
BIT[2]: 80
success!
particle added
standing
walk
standing
walk
duck
standing
Lets try deleting!
inAir
inAir
Lets try deleting!


Killing the head particle
walk
standing
Lets try deleting!
Lets try deleting!
walk
standing
